|
by Naosa
Your source of brutally honest convention reviews!
Attending Staff: DeathCom, Naosa, Willis, Wisp, Aer
Con staff
(Our experiences
with the convention staff overall, including event coordinators,
press heads, and of course security.)
We were once again impressed with Youmacon staff. They knew what
they were doing and were very prepared for all aspects of the
convention. We were especially impressed by the custom signs in
the halways and elevators, and especially the custom hotel room
keys!! Never before have I seen that, and everyone was talking
about them! The only thing we didn't like was the HUGE press
badges.
Average Score: 95%
Hotel &
Hotel staff
(The quality of the
hotel, ease of check-in, and the friendliness and helpfulness of
the staff.)
Youmacon has definitely outgrown the Dearborn Hyatt. Shame,
since it has a beautiful layout indoors, though the outside is a
bit lacking when looking for photoshoot locations. Free parking
is always a plus though!
Average Score: 90%
Gameroom
(The size of the
room, number of machines/consoles, location, and overall
presentation of the gameroom.)
The gameroom was very impressive this year, but had two critical
flaws. Positives include brand new, clean controllers, Battle
Tech pods (though the cost per game was a bit high), powered
audio for music games, arcade machines on free play, and huge HD
TVs for every console. Organization was also well done. First
person shooters on one side, music games in the middle, and
fighters on the other side. There was even a DJ playing a host
of music throughout the night.
Negatives mostly revolve around personal belongings not being
allowed in. This is understandable but it could have been
handled better. Gamers were forced to leave their bags outside,
and the only place to put them was in a giant pile on the floor.
We heard there were more than a few wallets stolen, and I'm sure
many other items went missing. A simple bag check station would
have solved all these problems. And of course not letting in
arcade sticks was unacceptable. The DJ was also likely a pain
for music game fans. Having music games being the closest to the
DJ, there were probably some issues with players trying to
concentrate. That could all be fixed if there were a second room
just for music games. FPS and fighters alike benifited from the
ambience provided by the DJ.
Overall though this is the best game room we've seen outside of
Otakon.
Average Score: 90%
Dealer's
Room
(The size of the
room, number of merchants, variety of merchandise, hours of
operation, location, lighting, etc.)
An average at best dealer's room for a con of this size. Besides
being cramped, there weren't a lot of dealers with anime
merchandise. It seemed to be more Renn Faire and Japanese type
items--when it didn't feel like an extension of Artist Alley.
However, almost everyone I know went in multiple times
throughout the weekend and came out with something.
Average Score: 75%
Artist Alley
(The location and
size of the alley, placement of the artists, variety of art,
etc.)
Not bad. There were quite a few very talented artists and nice
variety. It was a bit cramped for the con's size though.
Average Score: 85%
Masquerade
Technical
(Just about every
aspect of the masquerade except the actual skits. The MC,
technical, judging, timing, etc. Basically everything the
convention staff had control over.)
Tim filmed the masquerade this year, and reported both good and
bad. The good: Convention staff were able to enter their
costumes under a category designated for them. Cosplayers that
were in a skit were also able to be in the walkons. The bad: The
awards seemed very unorganized. Chair isn't funny anymore.
Overall
(This is our entire
con experience including all of the above and everything else
that goes into a con weekend combined.)
Overall it was another great Youmacon. We're excited to see next
year's location!
|